![]() ![]() They will capture at the beginning of the next Supply Phase.Ĭover: Cover only affects the hex in which the cover is located. In the case of purple units (emplacements) they have to be built on the control point. Vehicles with the special capture ability icon can also capture control points. Whenever the team collects a victory point from a victory control point the track is also increased by one.Ĭapturing Points: All green and purple units can capture control points. Whenever an enemy unit is destroyed the victory point track is increased by one. Victory points are collected as a team (in essence only one player on a team needs to track it). You can also choose to have Sturdier buildings (making some infantry more viable later into the game) by agreeing to set all buildings to 5 or 6 health at the beginning of the game.Ĭonditions for Victory and Victory Points: The victory conditions are checked at the end of the round, after the supply phase. unless there is a non-spotted camouflaged unit inside.īuildings - Sturdy Variants. Players can target empty buildings if they want to. It takes damage equal to the total amount of HE and Flame damage that hits the hex, regardless of any defense rolls a unit inside makes. The building itself makes no defense rolls. Buildings take damage whenever the hex receives HE or Flame damage. Note that cover does not stack with other cover, for example if a unit builds sandbags in a hex with light cover, it is still just 2 Defense dice.īuildings - Health: The default starting health for buildings is 4 but individual maps may adjust this. ![]() ( Note that this is different than what is stated on the reference guide on the back of the Tier 1 Building boards.) Its just ONE cp to enter a building exactly like any other hex.īuildings - Defense: Buildings provide heavy cover, which is a static 2 Defense dice on top of any other defense rolls the unit inside has. Units leave buildings with regular movement as well. ![]() 1 cp total, (or speed die) but they cannot leave the building the same round that they entered. They enter buildings just like a normal hex, i.e. If you have further questions, leave a comment below, send us an email to or join our Discord channel at īuildings - Entering & Leaving: Regular infantry and mg squads can enter buildings. These are explanations and answers to almost all of the questions that have been raised in the Discord channel and Board Game geek. ![]()
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